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ویرایش:
نویسندگان: Franz Lanzinger
سری:
ISBN (شابک) : 9780367349110, 9780429328664
ناشر: CRC Press
سال نشر: 2021
تعداد صفحات: 445
زبان: English
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود)
حجم فایل: 49 مگابایت
در صورت تبدیل فایل کتاب 2D Game Development with Unity به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب توسعه بازی 2 بعدی با Unity نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
Cover Half Title Title Page Copyright Page Table of Contents Acknowledgments Author Introduction and Overview Part I: The Basics of Game Development Chapter 1 First Steps Visual Studio What is C# Numbers Ints, Floats, and Doubles Random Numbers Number Game Important: Notes for Mac Users Installing Unity Chapter 2 Programming C# in Unity The Default C# Script in Unity Numeric Data Types Math Operators Bitwise Operators Math Functions More C# Data Types If and Switch Loops Classes and Methods C# Programming Style Chapter 3 2D Graphics with Gimp and Unity Introduction to Gimp Bouncing Donuts Design Creating a Wooden Plank in Gimp Three Planks and a Donut in Unity Chapter 4 2D Graphics with Blender and Unity Introduction to Blender Creating the Donut Box in Blender Exporting from Blender to Unity Bouncing Donuts Prototype: First Gameplay! Chapter 5 The Unity Interface The Unity Editor The Scene View The Hierarchy Window The Project Window The Inspector Window Rendering: Materials and Shaders Lights Collision: Donut vs. Sphere Cameras Chapter 6 Bouncing Donuts Prototype 2 Title Screen Scoring Game Over Improved Donut Box Collision Prefabs Refactoring A Second Level Five Levels Release: Bouncing Donuts Prototype 2 Chapter 7 Sound Effects with Audacity Introduction to Sound In Games Installing Audacity Making Sound Effects in Audacity Recording Sound Effects Using Sound Effects from the Internet Sound Effects Programming in Unity Chapter 8 Music with Musescore Introduction to Music in Video Games Installing Musescore Creating Your Own Score Using Third-Party Music Importing Music into Unity Chapter 9 Bouncing Donuts 1.0 Bug Fixes Shelve or Go On? Release: Bouncing Donuts 1.0 Postmortem Part II: 2D Game Development from Concept to Release Chapter 10 2D Tools in Unity Unity 2D Settings Sprites Tiles 2D Sprite Sheet Animation 2D Skeletal Animation Chapter 11 Designing a 2D Maze Game Famous Maze Games Setting Up the Project Player Character: Dottima Dot Mazes and Backgrounds The Story Enemies: Robots and Question Marks Game Design Document Chapter 12 Building the Level 1 Maze Using Gimp to Make Tiles for Level 1 Maze Layout in Unity Chapter 13 Source Control Installing Sourcetree, Git, and Bitbucket Source Control with Sourcetree and Git Repositories on Bitbucket Using Sourcetree with Unity Chapter 14 Menus Source Control Setup Main Menu Layout Settings Menu Layout Mainmenu Functionality Settings Menu Functionality Chapter 15 Animating the Player Character Simple Player Movement Wall Collisions Idle Animation Movement Animations Making the Animations Work in the Game Chapter 16 Enemies: Using Blender to Make Robot Sprites Box Modeling in Blender Lighting in Blender The 3D Viewport Blender Basic Animation Tutorial Robot Swinging Arm Animation Robot Walk Animation Chapter 17 Making Textured Enemies with Blender Spikers Textures for Blender Blockade Question Marks Chapter 18 Enemy Movement and Collisions Dotrobot Movement and Collisions Spiker Movement and Collisions Blockade and Questionmark Collisions Chapter 19 Weapons and Projectiles Arrows Shooting Arrows Bombs Throwing Bombs Arrows Revisited Particle Systems in Unity Fuse Sparks and Explosions Chapter 20 Lives, Level Design, and Old School Scoring The Unity GUI Lives Levels Scoring Level Design Chapter 21 Sound and Music for Dotgame Recording Speech More Free Sound Effects Online More Sound Effects in Audacity Sound Effects Coding for Dotgame Background Music in Dotgame Chapter 22 Cutscenes An Animated Title Scene More Cutscenes Chapter 23 Testing A Brief History of Video Game Testing Testing During Development Testing Before Release Chapter 24 Release Releasing a Unity Game Localization Games as a Service The End? Appendix I: Game Development Glossary Appendix II: Rules for Game Developers Appendix III: Game Development Checklist Appendix IV: Legal Appendix V: The C# Coding Standard for This Book Index